GROUP DICHOTOMY A party of 3-5 roos is called a jump. 7+ roos is called a mob. When mobs get together it's called a mafia or a seismic jump.
APPEARANCE AND ANATOMY NOTES Giraffaroos, despite their name, are not chimeras of the two animals. They are named after them because I'm bad at names.
HEAD Resembles that of a bear more than anything, their large snout being the defining feature. EYES Eyes are usually squinting. They see better during dusk/dawn. Roos often suffer from sight related defects or partially become blind if exposed to too much direct light. They can't see colors that are off-white, it will be no different than white in their eyes. NOSE Often relying on their sense of smell. Roos can tell each other apart by this alone. They are capable of closing their nostrils tightly. EARS Extremely varied among roos, their ears are usually pointing forward when locating itself. Most roos learn to use echolocation, using a series of clicks and coughs and low pitched sounds to navigate the area. MOUTH Omnivorous. Prefer to feed on small prey and fruit. They have large molars and canines. A lot of them grow large tusks, but not large enough to grow beyond the snout. They do not have striped tongues. HORNS Most have two nubby horns decorating their head. Rarely grow larger than a foot long. They start sprouting when they are more than a year old. Not all roos grow nubs, there are exceptions. Roos with more than one pair on their head is considered extremely rare. They always appear smooth and giraffe like. Usually striped. NECKS The most flexible part of a giraffaroo's body. It's capable of keeping their head focused in place while moving. Their length is extremely varied. As they can share the same height but different neck lengths. SHOULDERS Roos have a particular roll of muscle surrounding the base of their neck. It's speculated that it's there for added protection. Parents use this to pick up their pups with no harm done to their bodies. Prominent on most boss roos. BODY All roos have a curved back, almost tear shaped body. A nubbed back is a sure sign of an adult roo. There are exceptions. POUCH Most roos develop an extra, stretchy and thick layer of fur and skin on top of their bellies. It starts growing when they are old enough to mate. Females develop them faster than males. FORELEGS Wild roos have strong enough legs to distribute their weight and run on all fours. Most roos, though, have smaller, dexterous forelegs. They all learn to manipulate objects as soon as their given the opportunity. HINDLEGS Large kangaroo or hare like legs, with the exception of the "foot", are spring-wired. They are capable of carrying three times their own weight. LOCOMOTION Most roos cradle forward to "walk". Those smaller can develop raptor-like postures to walk and dog postures to run. All are capable reaching a speed of 40 mph when hoping. They have incredible stamina. They are always use a plantigrade stance to balance themselves or stand up as it were. SKIN Usually the color of their nose, nubs or dominant marking color. Most have a black to dark pink pigment where the blood is closer to the skin. MARKINGS All roos develop square/rectangle shaped markings. Usually around their necks. BONE Their bones are the color most prominent on their nubs or eyes. BLOOD Always deep red or black. It's probably because of the high red blood cell count in each drop. This allows them to hold and flow sufficient oxygen throughout their bodies. MAGICAL ATTRIBUTES Roos have an almost weightless feeling to them. Their movements are floaty/gravity defying. They have limited sentience. They communicate mostly through extreme empathy. Great at detecting someone's true intentions. There are three major deities: Asith, Ticia and Diel. The human-like inhabitants have learned to project them unto a creature and themselves. Sometimes giving them other magical qualities.
BREEDS Boss They are defined by their large size, streamlined nose, thick necks and wide paws. They are mostly found in the wild and it's rare to see them interact with other creatures peacefully. The average adult is 7 to 9 feet tall. They are named boss since they function through a mob or head family system in groups. Scout Defined by their sleek and lithe look and bear or bull dog like nose. They are in the middle when it comes to size, usually 4 to 7 feet tall. They are found in both wild and in populated societies. They are named scout since they are usually the kind to do the job when part of a mob. Joey This breed is found almost exclusively in the hands of an experienced breeder. Popular but difficult pets to own. They average around 2 to 4 feet in height. They are defined by their short and round snouts, and small forelegs.
Broo: Scout/Boss, common cross breed. Joe: Scout/Joey, not very common Boe: Joey/Boss, extremely odd/rare
fanart? like, of ones that are already made and belong to someone else? I dont know why I would do that I dont know who I could buy one from or trade except you I think, and I think its somewhat nit picky that every detail must be the same as the guide says... Honestly now that ive looked over all this I find it better to make my own species...
I don't understand the idea of a "closed species". You can't exactly copyright a species...so what exactly could you do in the event that someone makes a "giraffaroo" without your permission, or makes one that doesn't follow your guidelines as to how the species is "supposed" to look?
I'm really not trying to be rude, or snarky, or anything of the negative/mean-spirited sort. I'm legitimately curious. I don't fare much into the "adoptable" scene as it is on places like here or furaffinity.
I should also add that I do not own the general concepts of anything I design. I do not own the word Giraffaroo. No one owns giraffes/dog/bears/long necks/kangaroos/chimeras/dragons etc, using these things as a basis to a design is not infringing on anyone. No one can own just one concept of an overall design, only own the combined content based off these ideas as they are described in my work.
It's when someone has a very clear amount of content from my ideas replicated, they would be copying from the work itself. That's copyright infringement. Just thought I should clarify!
It's a good question. It's similar to the case that no one can hold claims to owning pokemon, for example, especially if they are selling them as main source of income which is I'm doing with my species. They can draw them, make original characters based on the franchise, but they can't own it as something they originally created or anything Nintendo/Game Freak wouldn't allow in their ToS/Copyright statements.
There are many selling designs based on pokemon, but they do not affect them financially, but if it was on my case it would. It's a lot like Homestuck, where the creator who is dependent on his original work needed to come to an agreement of revenue if an artist planned on using his intellectual property for shirts/prints/etc.
You can copyright your ideas when they are not infringing on existing copyrighted material. It's called intellectual property. Doing it outside of my tos agreement would be regarded as theft and I can report it so it goes down with enough evidence and help.
Anyone who doesn't follow the species guidelines I simply talk to them personally and help them iron the design out. I hope that answers everything!
Yep, they are just body types that serve different functions! If humans where to make use of them Scouts are would be like hounds dogs and herders, Joeys are safer pets or for smaller tasks like guide dogs and Bosses would do hefty work like bulls and horses.
There are roos that don't exactly fit into each category because they are just as diverse in body type as people are!